Gears 5 Optimized for AMD Through Asynchronous Compute and Multithreaded Command Buffering
Ahead of the impending launch, the developers at The Coalition revealed a number of PC optimizations specifically geared towards AMD hardware.
- Asynchronous Compute – Allows Radeon GPUs to execute multiple tasks at the same time. This GPU multi-threading capability enables efficient graphics and visual effects workload distribution, resulting in higher framerates.
- Multithreaded Command Buffering – Ensures instructions from an AMD Ryzen processor reach the Radeon graphics card faster for higher performance, better graphics and reduced latency.
- AMD FidelityFX (coming soon) – In a post-launch update, Gears 5 will add support for AMD FidelityFX, which offers a dynamic sharpening filter that draws out detail in low-contrast areas for a sharper gaming experience. It delivers improvement in image clarity, counteracting the softening caused by other post-process effects.
Mike Rayner, technical director at The Coalition, said in a statement:
AMD and The Coalition have a strong relationship going back to Gears of War 4 and we continue to incorporate new technologies to help us improve game performance. We have moved nearly all of our post processing shaders to Async Compute in Gears 5, which means improved frame rates from our previous titles, plus more room to pack in even more graphical quality. AMD engineers worked with us to optimize everything from the CPU to the GPU and we’re really eager to get all of this awesome performance and great visuals into fans’ hands.
The PC version has been confirmed to feature over 35 customizable graphics settings and a built-in benchmark tool. Other features include HDR and Dolby Atmos support, 21:9 support and even 32:9 support.
In related Gears 5 news, the first gameplay footage of the game's campaign has been released today by Stevivor. It showcases a much more open-ended game than usual for the franchise where there are even some side objectives. Check it out below.