Fortnite Update Includes New Food Fight Mode, Major Save the World Changes

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Nov 14, 2018
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Fortnite has dropped its latest weekly update, and it’s a fairly substantial one, particularly if you’re a Save the World player. On the Battle Royale front, we’re getting the Food Fight Limited-Time Mode and a new mounted turret weapon. Meanwhile, Save the World is getting a full front end revamp, with the game’s menus now represented as a “Homebase” staffed by various characters you meet throughout your campaign. Looks like Epic may be gussying up STW in anticipation of its full free-to-play launch in 2019.

Here are your notes for Fortnite patch 6.30:

wccffortnite53Related Fortnite Update Adds Wild West Mode, New Dynamite Item Pulled for Causing Crashes

Battle Royale

Limited Time Mode: Food Fight

Summary

The battle of Durrr Burger versus Pizza Pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy’s mascot to win the match!

Mode Details

  • An impassable barrier will be spawned along the center of the map for the first several minutes.
  • Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
  • If the mascot head is destroyed, that team loses the match.
  • Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.
  • As soon as the barrier lowers… fight to take out the enemy mascot before they destroy yours!
  • Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
  • Players will respawn after 7 seconds when eliminated, keeping their inventory.
  • Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.
  • 100% extra resources are gained from gathering.
  • Building resources found on the ground increased from 20 to 50 per instance.
  • No explosive weapons or items are in this mode.

Weapons + Items

Mounted Turret added (Legendary Trap)

  • Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas
  • Unlimited Ammo, but will overheat if fired too often.
  • Can only be placed on floors.
  • Damage the Mounted Turret by shooting it directly or by destroying structural support.
  • The floor piece it is placed on is invulnerable.
  • Once placed, can be used by any player regardless of team affiliation.

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  • When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum.
  • Pickaxe damage against players has been increased from 10 to 20.

Gameplay

  • Quadcrashers spawn rate has been increased to 100% from 50%.
  • Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
  • Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers.

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Damage numbers will now show up in the starting island.

  • Players will take damage, but not go below 1 health.
  • Local damage effects like screen shake will not play.
  • No quest progress will be gained for damage done in the warmup lobby.

Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun.

  • Tracers and firing sounds will be more consistent.

Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon.

  • Unbound by default.
  • This gives players with motion controls an easy way to reset their camera location.

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  • The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds.

Glider Redeploy

We are disabling Glider Re-Deploy in all default modes starting in v6.30.

  • It will remain in the larger team modes (e.g. Soaring 50s, Disco Domination etc.) and Playground to allow ongoing experimentation with this feature.
  • Glider Redeploy will now only activate the Glider.

Skydiving will no longer be available when using Glider Redeploy.

  • The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts.
  • If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters.

Events

New Tournament: ‘Scavenger Pop-Up Cup’ (Solo)

  • Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments – reduced material limit, faster material harvesting, and earning health for eliminations.
  • Material Cap: 500 Wood, 500 Brick, 500 Metal
  • Harvesting Rate has been increased by 40%
  • Players gain 50 health when eliminating an opponent.
  • If health is full, players will receive shield.

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  • Players will no longer need to restart the game client to begin a tournament.
  • Scheduled times will now correctly reflect Daylight Savings Time.
  • Improved clarity for time until a tournament starts and time remaining in a tournament session.

Performance

  • Improved lobby performance and memory usage on Switch.
  • Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.

Audio

  • Glider and footstep audio for out of sight players is now more accurately spatialized.
  • Added hit notification audio when damaging vehicles from a distance.
  • Added ‘wind’ audio cue for players traveling through the air, including yourself.

UI

  • Added an indication of already completed secrets to the Hunting Party Challenges.

Spectating

  • The primary quick bar is now visible when spectating a player.

Save The World

Missions + Systems

Front End interface has been reorganized into a more intuitive player experience. Some of the menus are now associated with areas of your Home Base, and the cast of characters who work there, including several new faces!

  • Quest – Campaign and Event quests where you can quickly launch into the game.
  • Map – Lets you pick specific missions to play and earn specific rewards.
  • Command – Manage Heroes, Survivors, Defenders, and Expeditions. You can also spend Upgrade and Research points here. Find more details below!
  • Armory – This is where you can find Schematics, Storage, the Collection Book, and Transformations
  • Item Shop – The Llama pinatas and Event Shop can be found here.
  • New tutorials have been added to unlock and introduce new players to the new Front End menu.

You will now receive FORT stats, Upgrade Points, Research Point Generation, Heroes, Schematics, or other items and resources every time your Account Level increases.

  • Existing players will retroactively receive a Giftbox containing these rewards, based on their current Account Level.

Previous Skill Trees have been replaced with the new Upgrades Page.

  • All Skill Points earned previously have been removed and all existing players are awarded new Upgrade Points. The number of Upgrade Points awarded is based on their current Account Level.
  • Players can spend these new Upgrade Points to unlock improved pickaxes, Building Health, Gadgets, and other improvements in the new Upgrades Page.
  • The player’s Account Level defines when these Gadgets and other improvements can be acquired.

Previous Research Trees have been replaced with the new Research Page.

  • Players will be able to spend Research Points to increase FORT stats.
  • All currently acquired or spent Research Points have been refunded.

Many of the feature unlocks that used to exist in the previous Skill Tree and Research Tree – like Transformation, Recycling, Evolution, and Expeditions – have become part of quest rewards.

  • Any features that the player acquired previously will continue to be available upon migration.

Adjusted quest and mission flow in Stonewood and Plankerton.

  • Added, removed, and tweaked quests to account for Front End redesign.
  • These now grant many of the squad slots and feature unlocks that were previously found in the Skill Tree.
  • Players who have already progressed past these quests will receive a Giftbox containing these new rewards.
  • New characters, quests, narrative, and better pacing during the earlier portions of the game.
  • Added new Landmark Zones and Missions: Build Off!, Plank Harbor, Steel Icarus
  • Readjusted the combat length in the initial Stonewood Missions.
  • Added random storm lightning strikes/mini-encounters in most zones and missions.
  • Plankerton Storm Shields can now be completed one after the other, without having to finish all of the linear story missions between them.
  • The structure is similar to Canny Valley and Twine Peaks.

Collection Book rewards have been extended to level 500 and reworked.

  • The Collection Book rewards were updated to include new materials such as PERK-UP, RE-PERK, and Flux.
  • XP rewards have been increased.
  • Reward quantities for Evolution materials have been increased and tweaked to feel more consistent throughout.
  • Skill Points and V-bucks have been removed from the Collection Book.
  • Existing players will receive a Giftbox containing these new rewards, based on their current Collection Book level.
  • Players who were at the old max level will receive additional levels based on how much XP they have earned.
  • All items previously earned through the Collection Book will remain on your account.

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  • We’ve removed the “Mission Expires in” text from the Hex map. It will now only show “Time Remaining:” and the number associated with it.
  • New primary mission “Refuel the Homebase” replaces the “BluGlo Siphon” secondary mission.
  • The ambient BluGlo density in Plankerton has been brought up to compensate for the removal of the Siphon secondary mission.

UI

  • Quest dialog in the Main Menu will begin after the player has gone through the reward screens.
  • The outlines for special enemies with headpieces will now properly match their models such as Beehive and Pumpkinhead Husks.

Performance

  • Major memory improvements have been made for all platforms.

Heroes

  • Added full voiceover for Calamity, Dusk, and Harper.

Weapons + Items

Last Word Revolver added to the weekly store.

  • Mid-range revolver with a limited magazine but excellent headshot damage.
  • Slow and precise when aiming down sights, or can be rapidly fired from the hip for a more damaging, less accurate spray of bullets.
  • Available Wednesday, November 14 at 7 PM EST until Wednesday, November 21 at 7 PM EST.
  • Increased the drop rate of weapons and traps found in Treasure Chests in Stonewood.

Gameplay

  • Defenders no longer need to be explicitly slotted. When summoning a Defender, players can now select any of their owned Defenders.
  • The number of Defenders you can summon simultaneously is still limited by the number of Mission and Home Base Defender “slots” you have unlocked.

Audio

  • Updated audio for the new UI and Front End.
  • Added sound to Storm Shield wall when players are close to it.

If you need the lowdown on ever bug fix, you can check out the full unabridged notes, right here. You can also get more information on the Fortnite Save the World UI updates here.

Fortnite is available on PC, Xbox One, PS4, Nintendo Switch, and mobile platforms.

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