[UPDATED] Fallout 4 Update Adds HBAO+, NVIDIA-Only Weapon Debris Effects Based On FleX
UPDATE 2: Here's a couple of GIF images showing HBAO+ and the FleX based weapon debris in action.
UPDATE: NVIDIA reached out to us in order to clarify that the technology used for the new weapon debris effects is NVIDIA FleX. You can read a lot more about it here.
ORIGINAL STORY: Bethesda has just posted the changelog for the latest Fallout 4 update (1.3), and there's quite a few interesting items in the list.
For instance, there is now a new ambient occlusion setting for HBAO+ (the technology developed by NVIDIA which is however available on AMD cards as well). Moreover, Bethesda added new weapon debris effects in this Fallout 4 update and specified that these will be NVIDIA only. It seems likely that they are based on NVIDIA's PhysX, though there is no such official confirmation yet; we'll update this story once we have screenshots and/or videos of the new effects.
Keep in mind that this is a beta update, so you'll have to follow this procedure in order to try it right now, and the developer also recommends to back up any saves before trying it.
- Log into Steam
- Right Click on Fallout 4 in your Library
- Select Settings
- Select Betas
- A drop down menu will appear. Select Beta Update
- Select OK.
- Wait a few minutes and Fallout 4 should update.
- When done, Fallout 4 should appear as Fallout 4 [beta] in your Library
Here's the full changelog of the 1.3 Fallout 4 update:
New Features
- New ambient occlusion setting, HBAO+
- New weapon debris effects (NVIDIA cards only)
- Added status menu for settlers in your settlements
- Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
- Improved "ESDF" keys remapping support while in Workshop mode
Gameplay Fixes
- General memory and stability improvements
- Improved performance when looking through a scope
- Fixed issue where player could warp to a different location when aiming
- Companions can no longer get stuck with radiation poisoning
- Fixed an issue where Vault 81 residents would not dismember correctly
- Big Leagues perk now displays calculated damage correctly
- Fixed issue with third person camera not displaying properly after exiting certain crafting stations
- Fixed an issue where subtitles would occasionally not update properly
- Effects will properly be removed on companions when items are unequipped
- MacReady’s Killshot perk now calculates headshot percentages properly
- Fixed an issue with NPCs getting stuck in Power Armor
- Fixed a rare issue with companions getting stuck in down state
- Second rank of Aquaboy now calculates properly
- Fixed an issue with resistance not always lowering the damage correctly when added by mods
- Enabled number of characters available when renaming an item (XB1)
- Fixed issue with player becoming dismembered while still alive
- Robotics expert is now usable in combat
- Stimpaks can now be used on Curie after the transformation
- Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
- Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
- Fixed an issue where invulnerable characters would get stuck in combat
- Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
- Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
- Fixed an issue where killing a caravan would leave a quest open
- Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
- Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
- Fixed an issue where the player could get stuck exiting the cryopod
- Fixed an issue where the player could no longer get Preston as a companion
- In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
- Fixed an issue with Minutemen quests repeating improperly
- Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
- After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
- Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
- During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
- In "Confidence Man," Bull and Gouger can now be killed
- During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
- In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
- Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
- Fixed a bug that would cause settler counts to appear incorrectly
- Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
- Improvements to snapping pieces together while in Workshop mode
- Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
- Player can now build workbenches in their Diamond City house
- Building wires no longer uses up copper
- Fixed issue with certain settlement attacks not generating properly
- Fixed an issue with settlement happiness calculations
- Settlers assigned to weapons stand will now stand next to it
- Diamond City house now shows provided power
- Repairing items will now correctly consume resources
- Fixed an issue where companion would ignore commands at workshop locations
- Fixed an issue with crops appearing destroyed after saving and reloading
In case you're still pondering whether or not Fallout 4 is worth buying, you may check our full review of the game.
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