Enotria: The Last Song Launch Will Be Moved due to Elden Ring’s Shadow of the Erdtree

Alessio Palumbo
Enotria: The Last Song

Just nine days ago, Italian independent developer Jyamma Games revealed that its debut project, Enotria: The Last Song, would launch on June 21.

However, three days later, FromSoftware finally broke the silence on Shadow of the Erdtree, announcing that the much-anticipated expansion to Elden Ring would launch that same day.

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Needless to say, this was a major inconvenience for Jyamma Games. Enotria: The Last Song is a Soulslike game, after all, and going toe-to-toe as a brand new studio and franchise against the genre's behemoth would not be advisable. After briefly joking on Twitter about the news, the developer has shared a message penned by CEO Giacomo Greco, who revealed that the launch date will be moved.

I wanted to thank all the gamers and content creators who supported us during the launch of our latest trailer. We are perfectly aware that release on the same day as Elden Ring for us, as for any other game, would be suicidal.

For this reason, we were ready immediately to be able to take different paths and possibly postpone the game. On the 21st of March, during the Future Game Show, we will release our gameplay trailer, and on that occasion, we will also let you know the new release date of our title.

We will also have another big news to communicate to you on 21st of March, so we ask you to be patient and to continue to follow and support us.

It sounds like a delay is in order, then, though the best option would likely be to move up the date and launch before Shadow of the Erdtree. Soulslike fans could then use Enotria: The Last Song as an appetizer before the main course. Of course, this would hinge on the game being ready at least a few weeks before the original intended date, and it may not be feasible for Jyamma.

One thing is certain: the setting will be completely different from your usual Soulslike game, as Enotria: The Last Song takes place in sun-drenched Italy.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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