Elden Ring Update 1.03.2 Fixes Some Nasty Bugs
Major items included in the latest update
・Fixed a bug that sometime prevented players from advancing NPC Nepheli Loux’s questline
・Fixed a bug that causes the playable character to die when trying to descend from a spot near Bestial Sanctum
・Fixed a bug that prevented Ash of War, Endure from taking effect
・Fixed a bug in multiplayer that allowed players to teleport others to incorrect map coordinates
As a reminder, a future Elden Ring update should also add ray tracing support to the game, although we have no details on when that could happen or what kind of ray traced effects would be enabled. We expect Elden Ring to also introduce AMD Fidelity FX Super Resolution (FSR) and/or NVIDIA Deep Learning Super Sampling (DLSS) support, as ray tracing is not really viable without upscaling techniques.
In other Elden Ring news, the game was a massive success, selling over 12 million units in about two weeks. FromSoftware vowed to expand the franchise beyond games, hinting at adaptation in other entertainment media.
In our review, Elden Ring got a perfect score.
I tried hard to find any faults in Elden Ring, but no matter how hard I tried, I couldn't find any outside of some technical issues that the developers could fix via patches. I firmly believe that perfection doesn't exist and that it is always possible to improve, but I really couldn't think of anything that Elden Ring could have done better. As such, the game wholly deserves a perfect score, an honor I would have given only to a couple of other modern games, not only for its extremely high quality but also for what it accomplished with its open world and for how it will surely influence video games as a whole in the future.
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