Dolphin Emulator Gets Significant Performance Boost With DX12

Alessio Palumbo
zelda_ww_dolphin

The Dolphin emulator project for Nintendo's GameCube and Wii games just got a pretty substantial performance boost, thanks to Microsoft's DirectX 12 API.

Dolphin has been open source for years now and user hdcmeta has implemented an experimental DX12 backend, which was so successful that it's now in the master build.

Performance gains can be up to 50%, depending on the title and resolution used: higher resolutions scale better with Dolphin's new DX12 backend. Here's what the creator said:

Generally, graphics-intensive games get a nice win, while (Gamecube CPU)-bound games (Zelda OOT from the 'bonus disk' is a good example) are the same - graphics wasn't on the critical path there. At higher resolutions, graphics becomes more important, so the relative improvement can increase there. In general, CPU usage is now much lower for the same workload relative to DX11/OpenGL.

Results below from a few games at 2.5x native resolution on NVIDIA and AMD hardware.

dolphin_nvidiadolphin_amd

Keep in mind that you'll need the following requirements if you want to run Dolphin with the new DX12 backend:
- Windows 10
- Latest graphics driver, and an AMD 7000-series, Intel HD 4400, or NVIDIA 600-series GPU or higher.
- VS 2015 Redist

It's not the first time that an emulator uses DirectX 12 for its purposes either, as two months ago we've reported about RPCS 3 and CEMU projects. Let us know if you've been trying Dolphin with the new backend and if so, what kind of improvements and/or issues you encountered.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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