DLSS Coming to No Man’s Sky and VR Titles; Game Ready Driver Optimized for Days Gone Out Now

May 18, 2021 at 09:48am EDT
DLSS May 2021

NVIDIA unloaded a veritable plethora of news today, starting with the latest batch of games that have just gotten or are getting the DLSS (Deep Learning Super-Sampling) performance enhancing image reconstruction technique.

The biggest title is undoubtedly No Man's Sky (which just got update 3.40). NVIDIA reckons that DLSS can boost performance by up to 70% at 4K resolution, allowing an RTX 3080 GPU to average 122.4 FPS in Performance Mode.

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The big reveal is, however, that DLSS will be compatible with the VR version of No Man's Sky, too. According to NVIDIA, an RTX 3080 will be able to maintain 90 FPS when using an Oculus Quest 2, thus essentially doubling performance in VR.

DLSS was already supported in Virtual Reality by the indie title Into The Radius, but now it's being expanded to support not only No Man's Sky but the mechanic simulator Wrench, too. In fact, this indie game (available on Steam Early Access) is the first one to support DLSS, VR, and ray-traced shadows, reflections, and ambient occlusion.

NVIDIA says DLSS can more than double performance in Wrench while playing in non-VR mode or increase it by 80% or so in VR mode.

That's not all, as DLSS is also being added to AMID EVIL (the game already had ray-traced shadows and reflections), Aron's Adventure, EVERSPACE 2, and Redout: Space Assault (the game is also getting ray-traced shadows and reflections).

Beyond all of this DLSS goodness, NVIDIA also released a new GeForce Game Ready driver today, version 466.47. This is optimized for Days Gone, out today on PC, and Knockout City (due on May 21st).

As usual with all Game Ready driver releases, we've found some fixed issues mentioned in the official changelog.

[Tom Clancy's Ghost Recon Breakpoint]: The game experiences low performance / low frame rate when launched with Bar1 enabled in the SBIOS. [200721940]

[Starbase][GeForce RTX 20/GTX 16 Series]: The game may crash. [3293977]

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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