NVIDIA is making DLSS 4.5 integration in games and apps easier by giving developers the latest DLSS Streamline plugin along with the RTX Neural Texture Compression SDK.
NVIDIA Gives Developers Access To DLSS 4.5 Through DLSS Streamline Plug-in & RTX Neural Texture Compression SDK, Leveraging RTX Super Resolution & Neural Rendering For Better Performance And Higher Image Fidelity
Besides the rollout of DLSS 4.5 Super Resolution through its NVIDIA App for everyone, NVIDIA is also making some big announcements for game and app developers.
The first of its announcements is the availability of DLSS 4.5 Super Resolution through the Streamline plugin. The Streamline open-source-IHV solution provides developers with a simplified integration of the newest Super Resolution technologies, such as DLSS 4.5, into games and applications.
While users have options to override Super Resolution technologies through the NVIDIA App, it is always better to have official and integrated support for the latest technologies within the game itself. In addition to this, the Streamline Plugin will also add Multi-Frame Generation 6x mode later this spring.
The second big update for developers is that the RTX Neural Texture Compression SDK is now available. NVIDIA had already introduced the RTX Neural Shaders SDK, and this is another major step in advancing Neural Rendering. With RTX Neural Texture Compressions, developers will be able to harness the neural rendering cores on the latest GPU architectures to compress textures significantly while retaining image quality.
The new 0.9 version of RTX Neural Texture Compression SDK offers a block compression 7 (BC7) encoding speedup of up to 6x, inference speedup of up to 40% versus the previous 0.8 version. RTX Neural Texture Compression also saves up system memory by 7x, reducing load on GPUs and the overall system, while offering the same image quality.
- DLSS: Developers can get access to DLSS 4.5 Super Resolution through the DLSS Super Resolution Streamline Plugin today. Dynamic Multi Frame Generation and Multi Frame Gen with up to 6x mode will be available through the DLSS Multi Frame Generation Streamline Plugin this spring.
- Neural Shaders: The RTX Neural Shaders SDK was introduced last year with the GeForce RTX 50 Series GPUs. Now, we’re releasing the RTX Neural Texture Compression SDK, an application of neural shaders. It uses AI to significantly compress textures more than traditional methods while maintaining similar image quality. This has resulted in significant performance improvements in the new 0.9 version. Block Compression 7 (BC7) encoding has been sped up by 6x, and inference speed has increased by 20% to 40% compared to version 0.8. That allows developers to minimize FPS impact when saving up to 7x system memory. This has resulted in significant performance improvements in the new 0.9 version. Developers can get started with the latest RTX Neural Texture Compression SDK today.
- ACE: NVIDIA ACE is expanding small language model support. The NVIDIA Nemotron Nano 9B V2 model is now available through NVIDIA ACE as an In-game Inferencing (IGI) SDK plugin. It simplifies the integration within your gaming pipeline and optimizes simultaneous AI inference and graphics processing for accelerated game performance. Alongside this release, Qwen3-8B support has expanded with 4B and .6B models. This offers developers a choice when balancing speed, quality, and memory usage when integrating these models at runtime.
- Nsight Graphics 2025.5: NVIDIA Nsight Graphics recently released version 2025.5, with a focus on stability and feature completeness for the Graphics Capture activity. This release introduces dynamic editing of shader code in captured frames, as well as support for visualization of RTX Hair primitives (LSS hair) in the Ray Tracing Inspector. The GPU Trace Profiler also has numerous improvements, including a new workflow for organizing multiple traces taken in one session.
Besides these, NVIDIA ACE is also expanding with a new SLM (Small Language Model) based on NVIDIA's Nemotron Nano 9V V2, which was recently announced. NVIDIA has also expanded Qwen3-8B support with 4B and 6B models. Lastly, NVIDIA Nsight Graphics gets a new version update with more stability and features, such as the Dynamic Edition of the shader code, visualization of RTX Hair primitives, and updates to the GPU Trace profiler.
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