DICE: Battlefield V Demo was Running at “Rock Solid” 60fps in 1080p using NVIDIA’s RTX Ray Tracing Tech


The recent Battlefield V demo that was showcased at this year’s Gamescom event, was running in 1080p and 60fps using NVIDIA’s upcoming new RTX Ray tracing technology.

That’s what EA DICE’s technical director, Christian  Holmquist, and DICE media editor Jonas Gammelholm have now confirmed.

The NVIDIA Titan V Can Achieve Surprisingly High Frame Rates with Ray Tracing Enabled in Battlefield V

“And we also saw some questions on the Internet before, reading some comments saying that ‘we are confused, the demo is running in slow-motion so how the game is running in real-time?’ And we are of course… it’s all fine. It’s 60fps, it’s rock solid”, the two said during a presentation of the game at Gamescom 2018.

NVIDIA and EA DICE announced that the shooter will use NVIDIA’s new RTX Ray tracing tech earlier this month.

“It’s always been important to us as a studio to stay one step ahead as we look to increase the graphical fidelity in games,” said Holmquist. “With this new NVIDIA RTX platform, more detail than ever before can now be seen on the battlefield, from recognizing the flash of a muzzle being reflected off a car to spotting the detailed reflection of a devastated facade in a splash of water on the ground. Things in the environment will feel more lifelike and real and all-out war will never look the same.”

As covered earlier, the game's producer recently expressed his enthusiasm for NVIDIA's new tech, and shared that he believes that it will be the standard in a console generation or two.

Battlefield V will release on PC and consoles later this year on October 19.

News Source: Via