Battlefield V Producer Says Raytracing Is Freaking Cool, Thinks It’ll Be Standard in a Console Generation or Two

Alessio Palumbo

Raytracing is on every PC gamer's mouth, for better or worse, after NVIDIA demonstrated the NVIDIA RTX technology as a big focus of their new GeForce RTX line of graphics cards. One of the biggest games due to launch this Fall, Battlefield V, showcased what was perhaps the most impressive implementation of raytracing we've seen yet in a game.

The Ray Traced Reflections of Battlefield V don't simply look much more realistic than the traditional Screen Space Reflections (SSR), though. As pointed out by the game's producer David Sirland (previously known for his work on Battlefield 2, Battlefield 4, and Battlefield 1's Incursions mode), raytracing is 'freaking cool' and that's because it can also impact gameplay in this case.

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How? Simply put, Screen Space Reflections don't allow for any reflections of objects that aren't rendered in the 'screen space' as suggested by the name. Ray Traced Reflections don't have any such issues and can render anything that would be reflected in the real world without any problem.

In a game like Battlefield V, this could translate in spotting someone about to jump you thanks to a nearby reflection.

Sirland also predicted that it would be the standard in a console generation or two. Indeed, if raytracing was also available on consoles then widespread adoption would be much faster throughout the games industry. Hopefully, Microsoft and Sony can see the potential in this and elect to build hardware support for their upcoming next-generation Xbox and PlayStation consoles, currently expected to launch in 2020.

The Gamescom 2018 build of Battlefield V ran at 1080p resolution and 60+ frames per second with the RTX powered raytraced reflections enabled. However, word is that DICE only had GeForce RTX hardware for a couple weeks and there's clearly a lot of room for optimization ahead of Battlefield V's October 19th launch between code improvements, driver improvements and so on.

We'll have a lot more on raytracing, NVIDIA RTX and Battlefield V in the coming weeks. Stay tuned!

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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