Destiny 2 Is Selling Worse than Expected, Forcing Sony to Record an Impairment Loss of $204 Million

Nov 11, 2025 at 08:15am EST
Three characters from 'Destiny 2' are featured alongside the logos 'PlayStation x Destiny 2' against a futuristic blue background.

Destiny 2 was namedropped today during Sony's Q2 2025 investors call, and not in a positive way. Lin Tao, CFO (Corporate Financial Officer) at Sony Group Corporation, explained that the game's sales have been lower than expected when Sony acquired its developer, Bungie, thus forcing the Japanese corporation to record an impairment loss of 31.5 billion yen, which translates to roughly $204 million at current exchange rates.

Regarding Destiny 2, partially due to the changes in the competitive environment, the level of sales and user engagement have not reached the expectation we had at the time of the acquisition of Bungie. While we will continue to make improvements, we downwardly revised the business projection for the time being and recorded an impairment loss against a portion of the assets at Bungie.

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Sony announced the acquisition of Bungie in early 2022. They spent the huge sum of $3.6 billion, which analysts like Wedbush Securities' Michael Pachter believed was disproportionate to the value of the studio. The main objective was for Sony to add live service experts to its portfolio, but it's not really paying off, with Destiny 2's Steam numbers dropping significantly and the delay of their next game, the first-person extraction shooter Marathon.

Destiny 2 will try to pick itself up with Renegades, the Star Wars-inspired expansion that goes live on December 2, featuring cool new weapons such as lightsabers. But Bungie's real test will be Marathon, which is slated to launch before March 2026. If it failed, it could spell doom for the once-acclaimed developer.

For its part, Sony can rest easy knowing that Helldivers 2, on the other hand, is doing very well. Following its launch on Xbox, the game continues to attract new players on PlayStation 5 and PC, and its sales have significantly increased year-over-year. Despite several blunders (including the ill-fated Concord), live service revenue accounts for 40% of PlayStation's first-party revenue.

In the Q2 2025 financial report, Sony also revealed that PS5 shipments have reached 84.2 million units, while the game Ghost of Yōtei sold more than 3.3 million units in its first month.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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