Death Stranding’s Secrecy Is A Reaction To Our Social Networks Era, Says Hideo Kojima

Francesco De Meo
Death Stranding

It's been some time since the reveal of Hideo Kojima's Death Stranding, and we still don't know what the game is truly about and how it will play, not counting the short gameplay snippets shown at the E3 last week. In a fresh interview, Hideo Kojima himself explained why there's so much secrecy surrounding the game.

Speaking with Variety, Hideo Kojima said that the Death Stranding's secrecy is a reaction to the social networks era we live in, where answers are too readily available.

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In this time, people just want immediate answers, but not only answers, they also want to know what they feel. This is good, this is bad. This is a game I should like. This is a game I shouldn’t like. They want answers for what they should think.

It’s like a math problem, where knowing the answer is not that important. The important thing is the process of getting to the answer.

Hideo Kojima also mentioned that marketing is creating a lot of missed opportunities, as it reveals too much about the game.

I don’t want to take away the most fun part for the players.

Death Stranding's secrecy isn't the only things about the game that's somewhat out of the ordinary. Multiple times, Hideo Kojima stated that the game's main goal will be different from what is seen in many other games and that violence, while an option, is not the ideal one.

The goal of this game is to reconnect the world. A lot of people out there are interested in shooters, and people can do that in this game. However I would not recommend that and through playing the game, people would realize that that is not the ideal option, although they will have that option.

Death Stranding is now in development for PlayStation 4, and a final release date has yet to be confirmed for all regions.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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