David Cage: Sony Does A Remarkable Job Showing Single Player Isn’t Dead; They Never Imposed Anything on Us

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May 17
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David Cage, the outspoken Founder of French studio Quantic Dream, has been interviewed by French website LesNumeriques as part of the ongoing Detroit: Become Human press tour.

When asked whether Sony had ever imposed any decision, such as the choice of actors, on Quantic Dream, David Cage replied that was never the case. He also complimented Sony on their capacity to deliver great single player games.

detroit_clancy_brownRelated Detroit: Become Human Review – Do Humans Dream of Mammalian Sheep?

No never. They never imposed anything on us. It’s always been the decisions of the studio. It is us who seek the talents.

We have always had the chance to meet publishers who believed in us. This is the case with Sony for 12 years now. This is also due to the fact that we have never created sequels for our games. We have always worked on new games, with new engines. We do not have an industrial logic. We see ourselves as artisans.

We did not want to do it. Sony did not even ask us the question. With them, we want to invent new things, to rub new stories. It is an atypical adventure. It’s a luxury with maximum freedom. But there is no mystery. Every game we make is profitable and finds its audience. Heavy Rain reached 5.4 million units on a single platform. Each game is profitable and generates profits.

Sony does a remarkable job showing that the solo game is not dead. We can talk about God of War, Uncharted, The Last of Us…They keep an audience for that.

When questioned on the success of multiplayer oriented titles such as Fortnite Battle Royale or PlayerUnknown’s Battlegrounds, he said:

These are different experiences. It may be a story of generations, but also of moments. There are fans of multiplayer games that, from time to time, are very happy to end up in a God of War or a Detroit. There is room for everyone.

Last but not least, David Cage replied that Detroit: Become Human (set to release exclusively for PlayStation 4 on May 25th) was worked on by about 200 developers with a budget near the ‘bottom’ of the AAA range.

If you’re curious about the game, there’s a free demo available for download via PlayStation Store.

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