Cyberpunk 2077 Open World Won’t Have Procedural Elements; Whole Game To Take Place In Night City

Francesco De Meo
Cyberpunk 2077

Cyberpunk 2077 is going to feature an extremely large and detailed world, and it seems like developer CD Projekt Red is determined in keeping quality high, judging from a recent statement made by a member of the team.

Speaking with Jeux Act, Cyberpunk 2077 lead cinematic animator Maciej Pietras revealed that all of Cyberpunk 2077 will be created by hand, and none of its elements will be procedurally generated.

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Measuring the size of the open world of Cyberpunk 2077 is difficult. To compare it to The Witcher 3, let's say that the world of the latter was very vast in its length. It was an open world made of very large natural landscapes. Going from point A to point B took a lot of time, because you were riding, but also because it was a game that stretched horizontally. The world of Cyberpunk 2077 is above all a vertical world, with buildings everywhere, and in this, it is difficult for us to establish a metric comparison. In the demo, you saw the main character waking up in his apartment, looking out his window and seeing a living world. To go out, take the elevator, you can see that there are several floors in a building. The game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation, nothing is procedural in our world. It is in this that the city of Night City will be vast to go, thanks to this verticality.

Speaking about the game's locations, Maciej Pietras also confirmed that the whole game will take place in Night City, and that fauna will be extremely limited.

The whole game will take place in the city of Night City. It's a huge metropolis that you can explore. Regarding animals, you will find cats and dogs, but that will be all.

Cyberpunk 2077 launches on a yet to be confirmed release date.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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