Cyberpunk 2077 Badlands Briefly Shown Alongside ‘Reaver’ Gang Vehicle

Alessio Palumbo
Cyberpunk 2077

We've got a tiny bit of new Cyberpunk 2077 footage this week, courtesy of the official Twitter account of the game, where the developers showcased the 'Reaver' vehicle custom-built by the Wraith gang.

Incidentally, this is also the first time we've got a proper look at the Badlands region, as Cyberpunk 2077 footage so far was strictly focused on Night City itself. However, we did get a confirmation at last year's E3 that the Badlands, the outskirts of Night City, would indeed be playable; it is nice to see how that looks like at last.

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Perhaps we'll get a longer look during the Night City Wire digital event, where everyone expects to learn a lot more about Cyberpunk 2077. It's taking place on June 11th, in case you haven't already circled that date in red on all your calendars.

Lastly, the Australian Classification Board rated Cyberpunk 2077 R 18+ a while ago. Recently they shared their full report and in doing so, they also revealed players may mutilate corpses in the game.

Throughout the game, the player can use a number of weapons, including knives and other melee weapons, pistols, shotguns and automatic firearms to overcome enemy NPCs. Other NPCs can also be targeted and attacked. Bursts of gunfire are accompanied by generous blood mists and sprays, and may also result in the severing of limbs and, in some cases, decapitations. The most impactful violence occurs if the player chooses to inflict post—mortem damage on NPC corpses. For example, if the player fires a shotgun repeatedly at an NPC corpse, the arms, legs and head can be severed, with arterial blood spurts accompanying each shot. Corpses may also be eviscerated if the player uses an automatic weapon, with large mists of blood rising and, in some cases, stylised injury detail including bone and entrails being visible.

For a recap of everything we know about Cyberpunk 2077, check our dedicated article.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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