Crysis Remastered 2.0 Update Introduces Ascension Level, Improved Ray Tracing and More

Francesco De Meo
Crysis Remastered

A new Crysis Remastered update is now live on all formats, introducing new content, improvements, and bug fixes to the game.

The 2.0 update introduces the Ascension level as well as an aim assist option for controllers, improved CPU optimizations, and ray tracing.

Related Story Crysis Remastered Trilogy Comes to Steam on November 17.
General

· The level 'Ascension' has been added.

· Added an option to enable aim assist - only when using a controller.

Performance

· Improvements made to the shadow quality and lighting on 'Very High' and 'Can it run Crysis settings'.

· Some small CPU optimizations.

· Improvements made to RayTracing.

The Crysis Remastered 2.0 update also introduces plenty of bug fixes. The full update notes can be found on Reddit.

Crysis Remastered released this year on PC, PlayStation 4, Xbox One, and Nintendo Switch. The remaster plays as well as the original did, but the lack of multiplayer content and changes made to the lighting system and physics make the remaster a disappointing release, as highlighted by Kai in his review.

Long heralded as the pinnacle of graphical performance, the Remastering of Crysis leaves much to be desired with a style of combat and fidelity that can’t quite match its contemporaries on PlayStation and Xbox

Crysis Remastered is now available on PC, PlayStation 4, Xbox One, and Nintendo Switch worldwide.

What begins as a simple rescue mission becomes the battleground of a new war as alien invaders swarm over a North Korean island chain. Armed with a powerful Nanosuit, players can become invisible to stalk enemy patrols, or boost strength to lay waste to vehicles. The Nanosuit’s speed, strength, armor, and cloaking allow creative solutions for every kind of fight, while a huge arsenal of modular weaponry provides unprecedented control over play style. In the ever-changing environment, adapt tactics and gear to dominate your enemies, in an enormous sandbox world.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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