Cloudgine Acquired by Epic Games, Will Bolster Unreal Engine 4 with “Massive Compute Power”

Alessio Palumbo

Epic Games announced the acquisition of Edinburgh-based Cloudgine, the company whose technology has been powering the much-discussed cloud-based multiplayer mode of Crackdown 3. According to a statement relayed to VentureBeat by a Microsoft spokesperson, the upcoming open world action game (which, as announced today, will be available at launch for all Xbox Game Pass subscribers) is unaffected by this news.

We are excited to see gaming experiences get better with cloud-computing becoming part of UE4. Also, a sincere thanks for both studios’ work done in partnership with MS Studios to build the cloud-powered technology in “Crackdown 3” from scratch.

Work continues on Crackdown 3 and is not impacted by this news. We look forward to sharing more on “Crackdown 3” and having fans get their hands on the game when it launches later this year.

The Cloudgine technology will now be available to all Unreal Engine 4 developers to bolster their games (as well as virtual reality and enterprise applications) with "massive compute power".

Related Story “State of Unreal” Showcase Coming Next Month, Epic and 3rd Parties to Show New Projects

Since its inception, Cloudgine’s research and development has been based on Epic’s Unreal Engine 4. Cloudgine’s cloud computing and online technologies will enhance the UE4 feature set to help developers push the creative and technical limits of games, film, animation and visualization through advances in physics simulation and networking.

Epic Games also announced to be hiring for Cloudgine's office in Edinburgh, Scotland. If interested, you can find the open positions at this address.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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