Capcom Announced Street Fighter 6 Has Surpassed 5 Million Copies Sold Since Launch

David Carcasole
Street Fighter 6

Street Fighter 6 has surpassed 5 million copies sold, Capcom announced in a post on the game's official X account.

The milestone comes two years after the latest entry into Capcom's long-running fighting series launched. It's almost two years to the date since Street Fighter 6 launched on June 2, 2023.

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"Street Fighter 6 has now sold over 5 million copies! What a way to celebrate our 2nd anniversary! Thanks to all our fans out there around the world and to all the prospective fans in the future!" Capcom wrote announcing the news.

Street Fighter 6

This is the latest event in Capcom's continued stellar performance in recent years, and it's also less than a year since Street Fighter 6 reached its last major sales milestone of 4 million units sold.

Hitting 5 million in just two years also puts SF6 perfectly in position to be the best-selling game in the entire Street Fighter series. The current top spot is held by Street Fighter 5, which is sitting at over 7 million copies sold since it launched in 2016. It could be the case that Capcom is celebrating SF6's three year anniversary with the news that it's also now the best-selling game in the entire franchise.

Capcom also recently announced the Year 3 roster of fighters that'll be joining Street Fighter 6 between this summer and spring 2026. At some point this summer, Sagat will join the roster, followed by C. Viper joining in fall 2025, then Alex joining in early spring 2026, and Ingrid shortly after in late spring 2026.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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