Call of Duty: Black Ops Creator Founds BulletFarm, a New AAA Studio Funded by NetEase

Alessio Palumbo
BulletFarm Call of Duty: Black Ops

Today, NetEase announced the foundation of a new AAA remote-first (albeit with headquarters in Los Angeles) game development studio called BulletFarm, led by Call of Duty: Black Ops Designer David Vonderhaar.

Simon Zhu, president of global investments and partnerships at NetEase Games, stated:

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NetEase Games is fully dedicated to giving BulletFarm the resources and support required to build this new first person experience. David’s leadership and the early collection of game development talent assembled at the studio is set to offer something truly unique for his existing fans along with a new audience.

David Vonderhaar, Studio Head at BulletFarm, added:

Starting this new studio has given me a chance to step out of my comfort zone and try my hand at making something entirely new and different. This is a departure from the games I’ve worked on, but one that showcases my passion for rich characters, precise mechanics, more intimate storytelling, and plenty of action. NetEase has provided us an incredible support structure to explore these new avenues and allow true freedom to begin building the concept and ideas for our game.

Vonderhaar left Treyarch on August 18, 2023. His new team has been making an ambitious triple-A game with Epic's Unreal Engine 5. It will be set in an original universe emphasizing cooperative gameplay. According to the press release, the game is targeting a more intimate and relatable experience while offering a fresh take on first-person gameplay.

Vonderhaar is joined by veteran game designer Chris Cowell, who also worked as principal game designer on Call of Duty: Black Ops and will be the studio's new creative director. Rexroad Simons is BulletFarm's Chief Operating Officer, bringing his previous experience in corporate development at NetEase Games investing in high-quality game studios and technologies, such as blockchain and AI.

BulletFarm currently has several key roles open and is actively seeking talent to join the founding team. You can read more about the openings on the studio's official website.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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