Call of Duty Black Ops 4 Is Being Built With PC In Mind; To Feature Deep Levels Of Customization
The PC version of Call of Duty Black Ops 4 isn't going to be a straight port of the console release, as Treyarch and Beenox are putting quite a bit of effort into it. The PC version isn't going to be a port at all, as the game is being built with PC in mind.
On the Official Activision Blog, Treyarch Senior Producer Jonathan Moses and Beenox Lead Technical Programmer Philippe Troie talked about the Call of Duty Black Ops 4 PC version, highlighting how it's being built with PC in mind and how they want the PC community to feel that the game is for them in every way.
Philippe Troie, in particular, talked about deep levels of customization for graphics, UI, and controls.
As Jonathan mentioned, there is a very deep level of customization possibilities, and all-around flexibility of the game. We want it to adapt to the end user’s hardware; for instance if someone wants to play on a competitive rig with low latency, high frame rate, reactive motion, and a high DPI mouse, they can do that. On the other hand, if the user wants a very cinematic graphic experience with high visual fidelity, they can also tweak knobs to adjust the graphics options to their liking.
Also, with gameplay preferences in mind, if a player wants to trigger Specialist abilities, he or she can choose between a toggle or a dual press. Also, every action can be rebound to any key on a keyboard.
And there are specific UI options you can play with. Let’s say you have multiple monitors or an ultra-wide monitor. You don't want to have to turn your head left and right just to see how much health you have, or how much ammo you still have in your magazine. There are options to bring this UI to center it in the screen so that the relevant information is close to where the action is happening. But you also still have your peripheral vision to catch other details.
Overall, I would say it's all about flexibility and making sure the game adapts to your hardware, and also adapts to your preferences and how you like to play Black Ops 4.
Jonathan Moses also talked about Call of Duty Black Ops 4 post-release plans, mentioning that some balance tweaks will be coming specifically to the PC version.
We have a ton of data coming in from the Beta. Both the teams at Beenox and the team at Treyarch are monitoring that, and of course Reddit and all of the forums provide a ton of feedback as well. The data will come in and Beenox will be looking at it and Treyarch will be looking at it, and while most of the changes being made for the console will also come over to the PC, there will be specific changes made just for the PC.
For example, we're expecting to see some balance differences between console and PC for things like shotguns and snipers because of the accuracy of the mouse and keyboard. So, the designers at Beenox will take a slightly different approach to adjusting those numbers than on the console version. But that will all be done with both sets of designers talking with each other. We work out together if this is an overall change being made to a system that will go across both console and PC, or if we are targeting a specific, PC-only change.
Call of Duty Black Ops 4 launches on October 12th on PC and consoles.
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