Call of Duty WWII Multiplayer To Be Slower Paced, More Strategic; Maps To Be Set In Different Fronts
Call of Duty WWII multiplayer reveal will be coming only next week during the E3, but some additional details on how the experience will differ from Sledgehammer Games’ previous title have already managed to emerge online.
In the latest issue of EDGE magazine, Sledgehammer Games’ Glen Schofield and Michael Condrey talked about the pace of the Call of Duty WWII, which is going to be slower than before and more strategic, also due to the lack of boosts, thrusts and other abilities that were introduced in Advanced Warfare.
It’s the fast-action experience you’re used to, and gritty and visceral but certainly, the boosts and thrusts and abilities that we introduced in Advanced Warfare and you’ve seen in other games that are around… future technology and exoskeletons are just not appropriate for this game. You can imagine trying to find a balance where it feels strategic and appropriate to the time period, while still maintaining the fun of multiplayer. It’s more grounded, and more strategic, and I think you’ll find it’s not as fast.
Call of Duty WWII multiplayer mode will also feature maps that will explore different fronts, as well as battlefields that will be featured in the single player mode.
The feeling of being able to identify your lanes and threats is so different when you’re grounded. We spent a lot of time on map design, and there’s a lot of fundamental rules about sightlines and engagements. But it’s transformational when you [no longer] have to worry about an unseen threat from the sky.
Call of Duty WWII launches later this year on PC, PlayStation 4 and Xbox One. The game’s multiplayer mode will be revealed at the E3 next week, so stay tuned to Wccftech for all the latest news.