Bungie Says “Millions” of Guardians Are Already in Destiny 2, Comments on One-Time Use Shaders

Alessio Palumbo

Destiny 2 launched two days ago on consoles and Bungie obviously addressed the news in their usual weekly report.

They said that "millions" of Guardians are already in the game, suggesting that the release is already successful. Bungie also posted the roadmap of activities players can expect in the first month - next week will see the opening of the first raid, Leviathan, as well as the Trials of the Nine in PvP and the return of the elusive Xur, vendor of Exotics.

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One of the biggest talking points in these past few hours has been that shaders, which give you the ability to customize the colors of your equipment, have now become one-time use whereas they were permanently unlocked for unlimited use in the first game. Shaders can now be bought with microtransactions, which ignited the debate even further.

Bungie commented on the topic as follows:

In Destiny 2, there are more options than before for earning and applying color to your character, your ship, your weapons, even individual pieces of armor. The changes to the way Shaders work have started a new conversation in the community about customization and rewards. This morning, Game Director Luke Smith weighed in with some notes on the topic via Twitter.

  • Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush with Shaders as you continue to play.
  • When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities.
  • Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards.
  • With Destiny 2, we want statements like "I want to run the Raid, Trials, or go back to Titan to get more of its Shader" to be possible.

As a reminder, Destiny 2 will take off on PC via Battle.net on October 24th.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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