Breach Is a Co-Op Action RPG Made by Former Bioware Developers

Alessio Palumbo
Breach

QC Games, an independent developer based in Austin, Texas, announced Breach at Gamescom 2018. It's a cooperative action roleplaying game where players can choose from dozens of classes and customize them to suit their preferred play styles. Furthermore, there's also a versus mode where one player can become a 'Dungeon Master' of sorts and face off the heroes.

70,000 years ago, humanity was on the verge of extinction until a group of Immortals created the Veil, splitting Earth into two realities: one reality that features the Earth we know, and an alternate Earth where mythological creatures thrive. Now the Veil has been shattered and the two worlds are collapsing into each other with catastrophic consequences. Players take control of heroes who have been imbued with “The Spark” to master magical abilities. Travel across the world to iconic locations that have been breached by this mystical parallel Earth and clash against legendary mythological enemies as well as an unexplained malevolent spirit, the Veil Demon.

If that sounds a bit like Bioware's canceled Shadow Realms, that's no coincidence. QC Games is composed of several former Bioware developer, including Gabe Amantagelo (Game Director and Chief Creative Officer for QC Games), who stated:

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In Breach, a big focus was to have a constant pace of intense action for any class you want to play. The combinations of different classes and player styles will create various squad tactics making each play session truly unique. And if you have a human player controlling the Veil Demon, the Breach experience becomes even more dynamic and challenging.

Three years in the making, Breach is due to enter paid early access on Steam later this year, though the full launch in 2019 will transform it into a free to play game. You can sign up for the upcoming Alpha tests on the game's official website.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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