Bethesda Threw a Party When They Were Informed About the Xbox 360 Specs; Fallout 76 Made Them Better Developers

Francesco De Meo
Bethesda

Back when The Elder Scrolls IV: Oblivion was in development, Bethesda threw a part when they were informed about the Xbox 360 specs, according to Todd Howard.

As revealed in a new interview with Wired going over his video game career, Todd Howard revealed how much the team was struggling during the development of the fourth entry in the series, as they were developing the console version of the game based on the original Xbox, which lacked the memory the developer needed for their big role-playing game. When Microsoft informed them about the Xbox 360 specs and its increased memory, the developer threw a party to celebrate. According to Todd Howard, he never saw programmers so happy in his entire life.

Related Story Bethesda Explains How Fallout 76: Infestations Will Make the Map Sizzle With Emergent Co-Op Chaos: ‘Appalachia Is Our Biggest Asset’

In the interview, Bethesda's Director and Executive Producer also talked about Fallout 76, one of the studio's most controversial projects. While the game indeed struggled, mostly due to a horrible launch, it did some good for the studio, which created its own online platform from scratch. The latest entry in the series also made Bethesda much better developers, as fixing the game was a difficult process and made them get more involved with the community. Today, Fallout 76 is one of the studio's most played games and a very big success in terms of what it's doing for players.

Bethesda's latest game is Starfield, released back in September on PC, Xbox Series X, and Xbox Series S. You can learn more about the game by checking out my review.

With an engaging story, well-developed characters and lore, and a huge amount of meaningful content, Starfield is one of Bethesda's finest games and one of the best role-playing games released in the past few years. The lack of seamless exploration and real innovation of the typical gameplay formula from the studio are noteworthy, but those willing to forego these issues will find a reactive and sprawling sci-fi universe to lose themselves in for hundreds, if not thousands, of hours.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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