Battlezone Gets PS4 Pro Support, Bringing Increased Super-Sampling Resolution & Improved Lighting

Alessio Palumbo

Rebellion just announced via press release that Battlezone just received support for Sony's upcoming PlayStation 4 Pro console.

PlayStation VR's most exhilarating launch game is about to get even better on PlayStation 4 Pro! Rebellion is thrilled to reveal that BATTLEZONE supports PS4 Pro, offering a crisper, more vibrant experience, making piloting the galaxy's most powerful tank feel even more real.

The new BATTLEZONE 1.02 Patch, available now, adds PS4 Pro support, ready for the system's launch on November 10th.

The patch also brings a number of tweaks to the base game. Following great feedback from players, it features a number of balancing changes, particularly across the 'EASY' difficulty setting, as well as minor performance and bug fixes.

The UK developer also mentioned that there's "plenty in store" for the community to look forward to across the upcoming months and weeks, including free DLC.

You can find the full changelog of patch 1.02 below.

BATTLEZONE 1.02 Patch Notes

Added PS4 Pro support

- Increased super-sampling resolution

- Improved dynamic lighting in the Cobra cockpit

- Increased reflective lighting resolution

Balancing changes

- Defend and Convoy missions are more balanced

- Difficulty randomization more even throughout campaign

- Enemy rank scaling more balanced throughout campaign

Bug, performance fixes and other changes

- Improved clarity of particle effects

- Fixed a rare framerate hitch during hangar sequence

- Fixed rare physics issue that caused players to leave game world

- Minor enemy behaviour tweaks

Battlezone is available now for PlayStation VR/PlayStation 4, at the full price of $59.99. We'll have a review of the game shortly, so stay tuned if you want to know our opinion.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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