Atomic Heart Gets Ray Tracing 16 Months After Launch

Alessio Palumbo
Atomic Heart

Our most loyal readers might recall that Atomic Heart suddenly dropped its promised ray tracing features practically the day before its February 2023 launch on PC. At the time, the development team at Mundfish only said it would re-evaluate the potential addition of ray tracing after launch.

Nearly sixteen months after the game's release date, today's 1.14.4.0 update has finally introduced ray tracing to the PC version of Atomic Heart, albeit in a beta state. Here's what the update log says:

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Added Ray Tracing (beta) support in 3 modes**:
Performance
Quality
Balanced

**Requires a graphics card supporting DXR with at least 12 GB of memory for proper operation. When these modes are activated, the enabled Fidelity FX Super Resolution setting is automatically disabled. When this mode is enabled, the player’s character is not reflected in mirror surfaces.

The PC version also gets a couple of bug fixes:

  • Fixed crashes that occurred when disabling the Fidelity FX Super Resolution setting.
  • Removed the ability to assign multiple actions to one key at once.

Moreover, all version of Atomic Heart will receive several new accessibility features:

  • Colorblind mode (deuteranopia, protanopia, tritanopia)
  • Special contrast mode
  • Black and white mode
  • Highlight of various elements and objects
  • Disable camera shake
  • Auto QTE
  • Puzzles auto-solve
  • Auto-heal

Following the launch of the base game, Mundfish released the Annihilation Instinct DLC and the Trapped in Limbo DLC. There are supposed to be two additional DLCs, but the developers still have to reveal any concrete details about them, including their release dates.

For our Atomic Heart review, head to this page.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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