Here’s How Assassin’s Creed Odyssey Looks with ReShade Based Ray Tracing

May 26, 2019 at 08:48am EDT

The latest game to be tested with Pascal Gilcher's ReShade based ray tracing mod is Ubisoft's Assassin's Creed Odyssey, launched in October 2018.

The game is already quite taxing by itself on PC hardware and the addition of ray tracing, even in this limited screen-space-only rendition, certainly doesn't help in that regard. However, it also makes the game look unquestionably better thanks to the vastly improved indirect lighting and ambient occlusion.

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Do note that this video was recorded on a PC powered by an i7 6700K CPU and GeForce GTX 1080Ti GPU, as the author Untamed Beast confirmed on Reddit. A better CPU and GPU combination could very well make Assassin's Creed Odyssey playable with ray tracing.

I'd put the results of this ReShade screen space ray tracing test in between Grand Theft Auto V (currently the best improvement) and The Witcher 3 (which comes with highs and lows). As a reminder, this isn't full-blown ray tracing but rather more like a glimpse of the kind of improvements that this rendering technique can bring to the table.

As the ReShade mod is still in Alpha testing, we can expect various improvements by the time it'll be available publicly, including some related to its performance. If you really can't wait, though, pledging support to Pascal Gilcher's Patreon at the 'Book' support ($20 or more per month) will allow you immediate access among other perks.

Book
$20 or more per month
 All of the benefits above plus:

Access to experimental/alpha versions of my mods.Use the earliest versions of my work, some of which might never get released to the public!

Right to vote to shape the future of my mods.

On my Discord, there will be polls occasionally for new features or ideas concerning my works.  This tier (along with the assigned role "Alpha Supporter" gives you the ability to take part in those polls.

Includes Discord rewards

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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