AntiMatter Switches to Unreal Engine 5, Pauses ’83 Development to Focus on IGI: Origins

Alessio Palumbo
AntiMatter Games

Earlier this month, UK developer AntiMatter Games (known primarily for Rising Storm and Rising Storm 2: Vietnam) announced that it would switch to Unreal Engine 5 for its upcoming projects, the stealth game IGI: Origins and the cold-war based Rising Storm spiritual successor titled '83.

Rich Barham, CEO of AntiMatter Games, also said that the latter game has had its development paused while the studio focuses on completing IGI: Origins.

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At AntiMatter Games, we are fully committed to bringing the best game experiences for our players. As part of this initiative, our team has been hard at work and is delighted to share updates on our current projects.

First, we are thrilled to announce that we have moved to Unreal Engine 5! We are confident that the update to the new, superior engine will make a significant impact on our games and ensure we deliver on our promise. With that goal in mind, we will be shifting gears and focusing our development efforts on ensuring we create the best game experience for 161: Origins. The game has received overwhelming support from our community thus far, and we can't wait to share more. In the meantime, we will continue to provide regular development updates via Mission Briefings on our YouTube channel:  youtube.com/c/AntiMatterGamesUK

Lastly, as we concentrate our efforts on making IGI: Origins everything it can be, we will be pausing the development of '83 for the duration. We believe that bringing the full team together will allow us to set the quality bar for MI even higher.
Our team is extremely excited about the possibilities the latest engine technology can have for our games, and we look forward to sharing more about our development progress in the coming months.

IGI: Origins was first unveiled in November 2019 and it's still scheduled to be released in 2022, according to Steam. However, today's Enad Global 7 report does not include the game in this year's lineup, placing it on the medium-term pipeline instead.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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