Anthem Director Says It’s Bioware’s Own Decision to Keep it Under Wraps for Now

Alessio Palumbo

In case you thought Anthem had been showcased less than one would expect from such a huge triple-A project, you're completely right. In fact, Bioware even brought the same E3 demo at Gamescom this year.

In an interview with Metro GameCentral, Game Director Jonathan Warner clarified that this was entirely a strategic decision on the developer's behalf. Electronic Arts is fully supportive, however, and will blow the marketing drums when the time is right later this year.

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Without being indiscreet I think it’s really about our choice as developers wanting to bring something and show something that is more full-throated, if you will, at the right time. I think there’s always the temptation to show stuff early and because it’s new, and because we’ve been iterating on it in a very meaningful way we as developers wanted to hold this a little closer to our breast for just a little bit longer, until we could get it to something like the demo that you see. It was a developer choice.

EA leadership, from the studio all the way up to the very, very top of the organization have been so supportive of this process. And we’re lucky enough to have leaders who know that developing new IP is really hard. As creators, it’s one of the most challenging and rewarding things you can do. But it is very difficult and I can honestly say, with no BS, that the process has been hugely supportive. I’m not concerned in the slightest about our marketing, we’re gonna come out and really blow the doors off this thing.

In related Anthem news, Bioware recently revealed Sarah Schachner as the game's music composer. Schachner previously worked on games like Assassin's Creed Unity and Origins as well as Call of Duty: Infinite Warfare.

Anthem is now due on February 22nd, 2019, on the same day (for the time being, at least) as Crackdown 3, Days Gone and Metro Exodus.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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