BioWare Says Anthem Demo Exists Because It’s Fair for You to be Able to Try the Game, Teases In-Game Social Hub

Alessio Palumbo
Anthem

The Anthem demo is about two weeks away for being available to VIP players (those who have pre-ordered or have an active EA Access/Origin Access subscription) and three weeks away from opening up for everyone to download and try, on all platforms.

On Twitter, BioWare's Lead Producer Michael Gamble shared the developer's reason behind allowing anyone to play Anthem ahead of release.

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Had a few people ask me about why we are doing an open Anthem Demo. This is why: your money is hard earned. Games are an investment. We think it’s fair you get to try before you buy. The entire campaign has been one of transparency, and we think Anthem is cool to watch but AWESOME to play.

A fan replied that it didn't take much effort to set up a demo, but Gamble heavily disagreed on that count.

That’s not true. Demos take a lot of extra time and effort to make. One day when I have a moment I’ll go through why.

The producer also regularly drops tidbits on Anthem via his Twitter account. For example, the tweet embedded below (the latest one at the time of writing) appears to suggest that there are indeed plans for a social hub where players may be able to meet up with each other, despite Fort Tarsis being a single-player only area.

We'd be surprised by the contrary, to be honest. After all, BioWare did go to great lengths to ensure extreme player customization with the armor pieces, as covered in a previous live stream, and what would have been the point if there was no social hub as a place to show off?

Anthem is out on February 22nd for PC, PlayStation 4 and Xbox One. Look forward to a lot more coverage in the coming weeks.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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