3DMark Updated with New VRS Benchmark for Tier 2 (Only Available on NVIDIA Turing GPUs)

Dec 6, 2019 at 04:00am EST

UL Benchmarks announced yesterday to have added a new Variable Rate Shading (VRS) test to its 3DMark suite of benchmarks. This test, released as a free update if you've got 3DMark Advanced Edition, focuses on Tier 2 Variable Rate Shading, which is currently only available on NVIDIA Turing GPUs.

With Variable-Rate Shading, a single pixel shader operation can be applied to a block of pixels, for example shading a 4×4 block of pixels with one operation rather than 16 separate operations.

By applying the technique carefully, VRS can deliver a big performance boost with little impact on visual quality. With VRS, games can run at higher frame rates, in a higher resolution, or with higher quality settings.

3DMark VRS feature test adds Tier 2 support

There are two tiers of VRS support. With Tier 1, developers can specify a different shading rate for each draw call. Tier 2 adds more flexibility and control by allowing different shading rates within each draw call.

In our Tier 2 test, lower shading rates are used in areas where there is low contrast between neighboring pixels, for example, areas in shadow or with fewer details.

The VRS feature test also offers an interactive mode that lets you change Variable-Rate Shading settings on the fly to see how they affect the frame rate and image quality. There's even a handy visualizer option, shown below, that shows you where each shading rate is used.

The Tier 1 Variable Rate Shading test was first introduced to the 3DMark benchmark suite in late August. As a reminder, Tier 1 VRS is currently supported by NVIDIA Turing GPUs and Intel Ice Lake CPUs.

Variable Rate Shading seemed about to become a fairly big thing for PC games when Microsoft announced a dedicated VRS API at the Game Developers Conference 2019. Several developers and publishers pledged their support at the time, but none have delivered as of yet.

So far, the only games using the feature remain Wolfenstein II: The New Colossus and Wolfenstein: Youngblood. Call of Duty: Modern Warfare was also supposed to launch with NVIDIA's VRS implementation (Adaptive Shading), but the feature isn't available in the game yet.

Tier 2 Performance Results

3DMark VRS Feature Test Tier 2
VRS Off FPS
VRS On FPS
Percentage Gain
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080Ti
103
165
60
RTX 2080 SUPER
82
134
61
RTX 2070 SUPER
69
115
66
RTX 2060 SUPER
57
98
72
RTX 2060
49
83
69
GTX 1660
35
59
68
GTX 1650 SUPER
30
49
62

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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