UL Benchmarks announced yesterday to have added a new Variable Rate Shading (VRS) test to its 3DMark suite of benchmarks. This test, released as a free update if you've got 3DMark Advanced Edition, focuses on Tier 2 Variable Rate Shading, which is currently only available on NVIDIA Turing GPUs.
With Variable-Rate Shading, a single pixel shader operation can be applied to a block of pixels, for example shading a 4×4 block of pixels with one operation rather than 16 separate operations.
By applying the technique carefully, VRS can deliver a big performance boost with little impact on visual quality. With VRS, games can run at higher frame rates, in a higher resolution, or with higher quality settings.
3DMark VRS feature test adds Tier 2 support
There are two tiers of VRS support. With Tier 1, developers can specify a different shading rate for each draw call. Tier 2 adds more flexibility and control by allowing different shading rates within each draw call.
In our Tier 2 test, lower shading rates are used in areas where there is low contrast between neighboring pixels, for example, areas in shadow or with fewer details.
The VRS feature test also offers an interactive mode that lets you change Variable-Rate Shading settings on the fly to see how they affect the frame rate and image quality. There's even a handy visualizer option, shown below, that shows you where each shading rate is used.
About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief.
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