Dying Light Uses SMAA T2X Solution on the Latest Consoles – Locked 30fps Ensures Smooth Gameplay

Fahad Arif

Techland’s upcoming brand new first-person action survival horror IP, Dying Light, is one of the highly anticipated titles that will gladly receive you soon after the start of new year. The game, as mentioned before, will run at 1080p/30fps on the latest consoles and while we are not completely sure if these figures will remain the same on the final build, the developer thinks that the game running at locked 30 frames per second with Subpixel Morphological Anti-Aliasing T2X solution will offer the best and smooth overall gameplay experience.

Testing and Optimizing Proved Locked 30fps Provides a Smooth, Fluid Experience for Dying Light on PS4 and Xbox One, Says Techland

After mentioning that the development team is working to achieve 1080p/60fps with Dying Light on the latest PlayStation 4 and Xbox One consoles, Techland revealed earlier this month that the upcoming survival horror title will run at native 1080p resolution with 30 frames per second on Sony’s latest console, and while saying that locked 30fps provides “perfectly smooth, gameplay-tailored performance,” and is the optimal solution for the game and all its features on consoles, the developer stated that there is still room for improvement in the frame rate before the production on the game is completed.

For a fast-paced game like Dying Light, where you need to quickly jump between rooftops, climb buildings and tackle hasty situations, stable frame rate is more important that higher, yet choppy frame rate, according to Techland. The Polish video game developer has already mentioned that the development team thinks a constant frame rate would be more suitable for Dying Light’s in-game environments. Talking to GamingBolt, lead game designer Maciej Binkowski confirmed that the game is locked at 30fps on both the PlayStation 4 and Xbox One, and mentioned again that locked frame rate is in the game’s best interest. He said:

“Yes. They’re both locked at 30 FPS. We did so much testing and optimizing and eventually came to the conclusion that we needed to lock at 30 FPS to ensure a smooth, fluid experience.”

Furthermore, Binkowski also revealed that the upcoming horror game will take advantage of Subpixel Morphological Anti-Aliasing (SMAA) T2X solution to put out smooth and crisp edges with no noticeable pixels on the latest consoles. He said:

“We’re using SMAA T2X according to our super brainy hardware guys. That’s all I know.”

Dying Light is set to hit the shelves next year on January 27 in North America and on January 30 in Europe for PC, PlayStation 4 and Xbox One. The developer recently revealed the PC requirements for the game, which, even after being revised, are fairly demanding. You can check them out here.

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