The Division Beta Had 22% Of The Full Game’s Map; Dark Zone Is 18% Of The Total Map

Alessio Palumbo

After playing The Division beta test, a widespread concern was that the playable area seemed small and the PvE content fairly scarce.

Luckily, Ubisoft released an interactive map of the full game and two enterprising Reddit users took the opportunity to do some very interesting work. Specifically, user MickGasm managed to overlay the beta map (in purple) with the one to be featured in the full game (in blue).

He then switched to grid view and ran the following calculations.

The grid is 115*71, totalling 8165 squares.

The Beta area occupies 1167 squares.

The Launch area occupies 5315 squares.

The Beta showcased 22% of the playable area at Launch

Using the same world map but a different method, user blidside calculated how big is the Dark Zone compared to full map in The Division.

Using ImageJ to split RGB, and trace border and apply threshold - we were able to define the game world and let ImageJ calculate area of 525,463 pixels

Similar to the full game world, we applied the same techniques to calculate the area of the Darkzone -- 94, 409 pixels Our final results! (94409/525463)*100 = 17.982666667%

Of course, size itself doesn't matter that much - the quantity and quality of content is a lot more important and we'll only be able to discover how The Division fares in this regard when the full game ships on March 8.

Still, this is interesting data to consider. By the way, if you're itching to play The Division again before the official launch an Open Beta might be coming in a couple weeks, although Ubisoft did not confirm this yet.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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