Titanfall 2 Designer: Switch Is So Underpowered Third Party Support Will Be No Different Than Wii U

Alessio Palumbo
Nintendo Switch

More and more industry professionals are reacting to the Nintendo Switch reveal, be it via Twitter or interviews of all kinds. For example, Respawn's Mohammad Alavi, who worked as Senior Designer on Titanfall and Titanfall 2, talked about Nintendo's new console in a videocast that appeared on YouTube's Drunk Tech Review channel.

I'm gonna tell you, I was excited about it because Nintendo's been in such a niche market recently, like catering to the handheld and I'm gonna be honest with you, the kids. They've been so underpowered [in terms of hardware] that they don't have the support of third parties because they're all making games for PC, PlayStation 4 and Xbox One. And the Nintendo Switch is no different.

When asked by Drunk Tech Review's host whether Titanfall 2 could be hypothetically ported to the Switch, Alavi replied:

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Fuck no. No, you're not going to be able to fit Titanfall 2. That's the same Zelda for the Wii U [laugh].

Recently, Gearbox CEO Randy Pitchford stated that Borderlands 3 will most likely never launch on the Switch because of "differing priorities".

Third party support has been Nintendo's thorn in the side ever since the days of Nintendo 64. Ever since the Wii, though, their home consoles have also been vastly underpowered when compared to Sony's and Microsoft's which made third party support even more complicated to get, since developers would have to substantially rework their games before porting them.

Nintendo's preliminary list of partners was quite promising though and the company is definitely trying hard to overcome this historic hurdle. Reggie Fils-Aime recently explained how they're trying to create the perfect environment for game studios thanks to the support of established engines like Unity and Unreal.

Will there be enough third party support for the console due to launch on March 3rd for $299? It's hard to say right now, but we'll be covering all of the relevant news from the industry on the topic.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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