Rare on Sea of Thieves PC: “It Has To Run Well”; 21:9 & 144Hz Support Confirmed

Alessio Palumbo

In a recent newsletter, legendary UK studio Rare talked about their philosophy with Sea of Thieves on the PC platform.

The newsletter stressed that Sea of Thieves on PC won't be a port at all since the Xbox One and PC version are being developed "in sync" by Rare. The final part also pretty much confirmed that the game has been tested on 21:9 and 144Hz monitors, so it follows that the final version should also support these features.

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Less port, more starboard
We’re building Sea of Thieves on Windows 10 in parallel with the Xbox One version. It’s important that players on all platforms are in sync, which has the added benefit of being able to support great features like Xbox Play Anywhere. This means the more traditional “port” approach of bringing games to PC simply wouldn’t work for us. Whenever we’re working on a game feature, Lead Designer Mike Chapman and I discuss how the feature will work across both platforms. Most of this boils down to a discussion around UI and control input, but with some features we get the opportunity to (excuse the pun) push the boat out a little more. An example of this, which those of you might have seen in our videos, is the inventory radial UI. On Xbox One this is controlled with the analogue stick, but on PC this is controlled with the mouse (although of course you’re more than welcome to use a controller as well!). Both platforms have their sensitivity fine-tuned separately, but the core underlying feature is the same. This means that players who take advantage of playing across Xbox One and PC will have a consistent experience, which is very important to us.
Lots of LED Lighting

Testing back at port
We also have 24 different devices in our own testing labs, 12 laptops and 12 PCs, which cover a wide range of specs from low-end machines all the way up to the overclocked 4K monsters. They’re all equipped with different keyboards, mice and monitors, with my personal favourite being the beautiful 21:9 curved monitor (144Hz!), so that we have a good spread of inputs. It’s certainly a race to the best PC each time we have a playtest! In all seriousness though, each machine is important in its own way, as we know that the minimum spec is crucial for us being able to invite more people in to share the world with us, the medium spec will reflect the most common setup in the wild… And the 4K setups are just, well, awesome. One thing that unites all of these players is their expectation around stability, so we’ll keep working hard as we’ve set this as our number-one goal.
Sea of Thieves is still currently in Alpha testing. It should reach beta phase later this year on PC and Xbox One; in the meantime, check out our preview from Gamescom 2016.
Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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