NVIDIA GeForce GTX 680 Powers Next-Generation Unreal Engine 4 “Infiltrator” Demo
Unreal Engine 4 Powered Infiltrator Demo Runs on Single GeForce GTX 680
NVIDIA and EPIC games have been partnering up since GDC 2011 to showcase the power of their latest Unreal Engines on GeForce GPUs from green team. As you all may remember, it was a PC powered by three Fermi GTX 580 GPUs that ran the real-time demonstration of EPIC games Unreal Engine 3 based “Samaritan demo” back in 2011. The highlights of the demo was the use of dynamic facial tessellation, point light reflections, bokeh depth of field, subsurface scattering which wow’d us and the PC gaming community back at that time.
Image Courtesy of PCPerspective!
Its 2013 and NVIDIA at this year’s GDC event demoed the Unreal Engine 4 based “Infiltrator Demo” again on a single GeForce GTX 680 GPU. Both the Unreal Engine 4 demos “Elemental” and “Infiltrator” are based off next generation technology and them being showcased first on the PC goes to show off the cutting edge technology PC hardware has to offer. NVIDIA have provided a 1920 x 1080P direct-feed video of the demo being ran off a single GeForce GTX 680 which can be seen below:
Today, at GDC 2013, NVIDIA is proud to publicly unveil Epic’s new Unreal Engine 4 demo, “Infiltrator”. Running in real-time on a single GeForce GTX 680, Infiltrator highlights Epic’s latest Unreal Engine 4 rendering features and tools, and gives gamers a glimpse of what’s to come from the next generation of games. NVIDIAAdvertisement
Highlights of the “Infiltrator” demo are mentioned below:
- New material layering system, which provides unprecedented detail on characters and objects
- Dynamically lit particles, which can emit and receive light
- High-quality temporal anti-aliasing, eliminating jagged edges and temporal aliasing
- Thousands of dynamic lights with tiled deferred shading
- Adaptive detail levels with artist-programmable tessellation and displacement
- Millions of particles colliding with the environment using GPU simulation
- Realistic destructibles, such as walls and floors
- Physically based materials, lighting and shading
- Full-scene High Dynamic Range reflections with support for varying glossiness
- Illuminating Engineering Society (IES) profiles for realistic lighting distributions
It is to be noted that NVIDIA’s GeForce GTX 680 also ran the live demonstration of Square Enix’s next generation luminous engine at 60 FPS (1920 x 1080P) back in 2012. It would be great to know what developers can stir up with so many good looking engines coming up and now hardware on both PC and consoles (next generation) picking up the pace.
Unreal Engine “Infiltrator Demo” Screens: