Microsoft Is Making Sure That All Scorpio Launch Titles Will Render at Native 4K

Alessio Palumbo
Posted Sep 17, 2016
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Just yesterday we posted official confirmation by Andrew House (Sony Interactive Entertainment’s President and Global CEO) that PlayStation 4 Pro games will be mostly upscaled to 4K, probably via checkerboard rendering, rather than be rendered natively at 4K resolution.

In an interview published by USA Today, Microsoft Studios’ Publishing General Manager Shannon Loftis revealed that this won’t be the case for the upcoming Xbox One Scorpio.

Any games we’re making that we’re launching in the Scorpio time frame, we’re making sure they can natively render at 4K.

Microsoft definitely jumped the gun with the Scorpio announcement back at E3 2016, one year and a half before the projected Holiday 2017 release date of the new console. That said, we do already know that Microsoft is targeting 6 teraflops of computing power (PlayStation 4 Pro has about 4.2) thanks to a Polaris GPU, an eight cores CPU and 320GB/s of memory bandwidth.

The goal is to allow proper 4K gaming as well as a premium VR experience (no VR device has been confirmed so far for Scorpio, but the Oculus Rift is a very likely candidate). After Sony announced the technical specifications of PlayStation 4 Pro at New York City’s PlayStation Meeting, Xbox Senior Director of Product Management & Planning Albert Penello promptly stated that the difference in favor of Scorpio will be obvious and Microsoft will have the most powerful box next year.

The big question is the price. If Microsoft can set a $399 price tag, then Scorpio could be the obvious choice for undecided gamers – though admittedly in a year Sony could cut the price of PlayStation 4 Pro and make it cheaper. Still, for those console gamers who’re willing to wait the next Holiday season the Xbox One “Scorpio” will deliver the most powerful hardware and games rendered at native 4K.

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