Life is Strange: Before the Storm Only Offers 4K Upscaling on Xbox One X and PS4 Pro

Alessio Palumbo
Life is Strange: Before the Storm

David Hein, Deck Nine's Producer on Life is Strange: Before the Storm, was recently interviewed by Gamespot and during the Q&A, he confirmed that the game will support 4K upscaling on Xbox One X and PlayStation 4 Pro.

We will support the features set of Xbox One X and PS4 Pro--4K upscaling, those sorts of things. So that's a benefit there. A lot of what we look at is: How can we make the best game possible? How can we tell the richest story possible? And what's the best way to do that?

It doesn't sound like the native resolution is going to be any higher than 1080P. On the upside, if there are no graphics enhancements at all then the game should at least run at a higher and more stable frame rate when compared to the standard PlayStation 4 and Xbox One consoles.

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Hein also spoke on a possible Switch port, stating that these conversations are made with the publisher (in this case, Square Enix).

Yeah it's a conversation with a lot of different variables and a lot of different considerations. We talk through all of those things with Square Enix, internally talking about technological challenges there for supporting multiple platforms, as well as business concerns. All different manner of variables. At this time, it's just PS4, Xbox One, and PC that we're supporting.

Life is Strange: Before the Storm will debut its first episode on August 31st. It's a prequel to Life is Strange, featuring Chloe Price three years prior to the events of that game. While the first game was developed by Dontnod Entertainment, now busy with Vampyr, this one is being developed by Colorado-based studio Deck Nine.

It's interesting to note that Chloe's original voice actress Ashly Burch was unable to return for this game due to the SAG-AFTRA strike.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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