Knack 2 To Feature A Fist of the Northstar Style Multi-Punch, Among Many New Moves

Alessio Palumbo

Knack 2 was a surprising announcement by Sony during PSX 2016. The first game didn't exactly garner a lot of praise or sales, but Japan Studio is nonetheless going forward with a sequel that's due later this year exclusively on PlayStation 4.

During a recent press event, Glixel was able to speak with the game's director Mark Cerny (known as the Chief Architect of Sony's PlayStation 4 & Pro hardware). An interesting tidbit is that Knack 2 will feature a much deeper and more varied combat system, directly answering fan feedback after the first game, and this will include a "Fist of the Northstar style multi-punch" move.

Related Story PlayStation System Architect Confirms FSR Redstone Frame Generation Is Coming “at Some Point” (But Not This Year)

Movesets are a lot larger this time. There are a lot more combat moves, much more than just the couple of punches and a kick. The moveset just keeps expanding the more you play, so by the end of the game there will be a huge number of combat moves that Knack can do. You unlock them with an in-game currency and there's a skill-tree with 30-odd moves and variants to unlock. This was really in response to feedback that we got on the first game – people said they wanted much more variety.
Do you remember Fist of the Northstar? If you hold down the punch button you do a Fist of the Northstar style multi-punch now.

Japan Studio had previously announced that there will even be a skill tree to upgrade the various abilities after collecting Relic Energy throughout the levels. Drop-in/out cooperative play is also featured throughout the entire game in a much more organic way, despite the absence of any story explanation for it.

Knack 2's story will be written by Marianne Krawczyk, known for her work on the God of War series, though once again the title will be very much gameplay focused.

Are you looking forward to this sequel? Let us know below.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button