Johan Andersson – Frostbite Technical Director Wants Win10 & DX12 as Requirements for Holiday 2016 Games

Posted Apr 8, 2015
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Johan Anderson, Frostbite Technical Director, made some very interesting comments on his Twitter account, stating that he would like to have DirectX 12 , Windows 10 and WDDM2.0 minimum spec for any Frostbite 2016 games.

Andersson hopes that with Windows 10 being a free upgrade most gamers will make the jump and Win 10 adoption will be quite fast. It will still require a big enough install base if EA is going to make DX12 minimum spec.

Andersson also hints that there have been some updates on the Frostbite Engine since Battlefield 4 and Dragon Age Inquisition.

Even though, having DX12 is requirement is a “bit aggressive” as Johan Andersson states it will provide some major benefits. Most holiday 2016 games should be adopting the new API regardless, as we should be getting our first DX12 titles during holiday 2015.

Possible AMD Radeon RX 490 Performance Numbers Show Up in DX12 AOTS Benchmark - On Par With High-End GeForce GTX 1080

It’s exciting to see how Frostbite has evolved since Dragon Age Inquisition, and we will see the results with the Star Wars Battlefront gameplay reveal coming on April 17 at the Star Wars Celebration event. A New Mass Effect reveal is certainly coming at E3 2015, so we are in for quite a treat.

We will bring you any new information on Frostbite projects, including Star Wars Battlefront and any other Star Wars projects that might debut at the Star Wars Celebration later this month, as well as full coverage of the E3 2015 event.

 

 

source: WorldsFactory

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