Inner Chains Dev: It’d Be Great to Add PSVR Compatibility; GameWorks VR Gives a Really Big Boost

Alessio Palumbo

We've posted a few weeks ago about the Kickstarter campaign of Inner Chains, a First Person Shooter/Horror game by Polish developer Telepaths Tree.

We had the chance to send a few questions to the development team and specifically Tomasz Strzałkowski (Creative / Art Director and Co-Founder) about the game. Among them, there were of course questions about one of the hottest topics in the gaming industry: Virtual Reality.

  • The Kickstarter page touts “innovative VR support”. Can you tell us more about this, and do you plan to support the Oculus Rift, the HTC Vive or both?
  • Oculus Rift for sure. We’ll probably go with HTC Vive too, but we haven’t tested that yet. VR support will give the opportunity to dive into mesmerizing biomechanical world of Inner Chains and became a part of it. Also, our great, captivating soundtrack will increase total immersion.

As part of another question, he mentioned that GameWorks VR by NVIDIA has been particularly useful in terms of performance (probably thanks to Multi-Res Shading and VR SLI). Inner Chains is being developed with Epic's Unreal Engine 4, which includes GameWorks VR and a bunch of other GameWorks features.

  • Do you plan to implement features on PC from either NVIDIA GameWorks or AMD GPUOpen?
  • The game is built on Unreal 4, so Nvidia GPU feature set depends on current version of the engine. There are many Nvidia Gameworks features already implemented in UE4, such as PhysX Clothing and Destruction, and they’re really useful for us. But GameWorks VR is the one thing that excites us the most and gives us really big boost.

Finally, Strzałkowski said that it would be great to add PSVR compatibility once Inner Chains is ported to PlayStation 4 (which should happen alongside an Xbox One version).

  • If a PS4 release happened, would you like to add compatibility with PlayStation VR? Have you tried the device already and what do you think of it?
  • It’s too early to talk about this. It would be great to add PS VR compatibility, but first we have to start PS4 development, which will happen not sooner than after PC launch.

Check back shortly to read our full interview on Inner Chains.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button