UE4 FPS Horror Inner Chains Might Release On PlayStation 4 & Xbox One

Alessio Palumbo

Inner Chains, an indie game by newly formed Polish studio Telepaths Tree, was announced six months ago. The dev team, which is composed of industry figures who previously worked on popular games like Gears of War, The Witcher 3 and Dying Light, recently started a Kickstarter campaign in order to finish work on the game.

So far, the outlook is very promising and the minimum goal of $10K should be surpassed soon. There are still 31 days to go, so there seems to be a good chance that at least a few stretch goals will be met.

Obviously, Inner Chains was also detailed in a more thorough way on the Kickstarter page in order to attract backers. These are its main features:

  • Unprecedented ways of interaction between weapons, their users and the environment.
  • A dark, biomechanical world where both fauna and flora lie in wait for your slightest stumble.
  • VR Support.
  • Stunning, surreal visual style.
  • Deadly, intelligent and challenging opponents.
  • Unusual locations with their own unique stories.
  • Dense, suggestive atmosphere of terror, magnified by the great soundtrack composed by Michał Staczkun.
  • Subtle thriller elements that will fill you with fear in unusual, inventive ways.
  • Thrilling action combined with an interesting, hair-raising story.

This FPS horror title, powered by Unreal Engine 4, is also on a Steam Greenlight campaign. Telepaths Tree is planning to launch Inner Chains on PC (via Steam) in June, but several backers have already asked about potential console releases and the team answered as shown below.

Not at the same time as PC, but we really would like to make IC for consoles.

It sounds like there's more than a decent chance to see the game on PlayStation 4 and/or Xbox One, though only at a later time. Stay tuned for more about Inner Chains on Wccftech, and in the meantime enjoy the screenshot gallery and gameplay video below!

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Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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