Guerrilla, Sony's internal development team based in the Netherlands, finally got industry-wide recognition with Horizon: Zero Dawn. Launched a couple weeks ago, it was very well received by both gamers (it already sold 2.6 million units) and press (we rated it 9.5/10, check the review by Chris to find out why).
This afternoon, a few Guerrilla developers agreed to answer questions on r/horizon's AMA. There were several interesting questions and answers, of which we've highlighted a few. To begin with, the title got explained:
Furthermore, according to the game's Lead Quest Designer the strength of the game engine and the team at Guerrilla were the keys to make the game (it was the first open world action RPG made by the studio).
About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief.
In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews.
Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications.
His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.
Follow Wccftech on Google to get more of our news coverage in your feeds.