Gears of War 4 Gets Additional Details On Gameplay Mechanics, Ranking System And Weapons
Gears of War 4, the new entry of the series currently in development by The Coalition for Xbox One, is going to be released later this year in all regions, and the team is hard at work to tweak and improve the series’ gameplay formula. Some new details on the game’s mechanics and weapons have recently come in thanks to a new livestream.
The recent Gears of War 4 livestream, which can be watched in full on the Gears of War official Twitch Channel, revealed some new details on mechanics such as Wall Cancel cooldown and Active Reload cooldown, weapons such as the Pistol and the Retro Lancer, which will only be available in final release and not in the beta, skill system and more. It’s also been confirmed that Gears of War 4 will include a Ranking System which should improve matchmaking. If you cannot check out the full video, you can read a short summary of what has been revealed right below, courtesy of reddit user Abbi3_Doobi3.
Wall Cancel cooldown confirmed. Cooldown is currently 1~2s. Beta will allow them to refine the exact cooldown time.
Active Reload cooldown confirmed. Cooldown is 3~6s depending on the weapon. Entire clip becomes Active, not just the reloaded bullets.
Hammerburst is going back to 6-round burst. Medium range weapon.
Pistol can be swapped to very quickly now. Snub specifically has reduced range over previous games (reduce snub snipes). Boltok looked like it had an increased rate of fire, and is about as accurate as previous games.
Retro Lancer IS returning. Will NOT be in the beta. Weapon retuned for “dedicated” damage support, a little close to Lancer.
Sawed Off GONE. Will not return (or so they say now :P)
Execution will not be in the Beta, but will be in final release.
Gnasher will be slightly weaker than 3/UE, but primarily for the sake of improved hit registration (and accounting for lag).
Longshot has reduced bloom while moving (vs all previous games). Closer to Gears 1 in power, much less bloom and ‘shaky-ness’ when compared to any gears game.
Gridlock will be one of the 10 stock (free/shipping) maps.
Smoke Stun is returning, but will be very short. Kept in primarily to prevent overly-defensive gameplay. Will be adjusted after feedback from beta.
Grenade tags / wall tags returning. Primarily to assist defensive gameplay. Will be adjusted after feedback from beta.
Skill medals: Skill system will assign one of those medals to a player, and matchmaking will attempt to only match people with the same medal.
Gears of War 4 will be released later this year on Xbox One. The game’s multiplayer beta will begin next week, on April 18th.