Campo Santo’s Firewatch has slowly risen to a high level of interest since its reveal. The unique art style and interesting premise (a mystery/adventure game played in first person, with the main character being a newly recruited fire lookout) propelled this to one of the most anticipated indie games for PC and PlayStation 4.
Now that the February 9 release date is drawing ever closer, we’ve reached out to Nels Anderson who worked as a designer and programmer on Firewatch.
According to him, one playthrough should take you around five or six hours. Also, there seem to be no current plans to support VR devices like Oculus Rift, HTC Vive or PlayStation VR.
- How many hours of gameplay do you reckon players will get out of the game, on average?
- It’s pretty hard to say since there’s actually quite a lot of “off the beaten path” areas in the game that players won’t have to visit. On average, I’d say maybe 5-6 hours … ? When I play it, it feels comparable to the length of a trilogy of movies or a TV mini-series.
- Firewatch seems like a nice fit for VR. Are you considering support for devices like Oculus Rift, HTC Vive and PlayStation VR?
- We certainly think VR is cool, but given our very small team size, we don’t have anything specific planned for VR right now. Getting a game that wasn’t built specifically for VR game to really feel good is actually quite challenging, so if we wanted to do something there, we’ll definitely need to roll up our sleeves and dig in.
Stay tuned for our full interview on FIrewatch, which will be published tomorrow.