EA: Bioware’s New IP Unveiled in the Not Too Distant Future, Mirror’s Edge Still Fits in Portfolio
The Executive Vice President of EA Studios at Electronic Arts, Patrick Söderlund, was featured in a lengthy interview on GamesIndustry.biz.
He shared at least a couple interesting tidbits in his statement. The first one is that Bioware’s new and secret IP (which is already playable and looks stunning, according to our earlier report) might be revealed fairly soon.
But we’ve been very open about the fact that Bioware is working on a new IP, and we’ll get to talk about that in the not too distant future. We have other teams working on new IP as well. I think it’s about a balance, right? Making sure that we continue to push what great looks like for Battlefield or FIFA or Madden – or Star Wars, for that matter – while continuing to invest in something new.
Söderlund also confirmed that the Mirror’s Edge IP still fully belongs among the portfolio of Electronic Arts, despite the poor critical reception and sales of Catalyst (which we thought was decent, but not much better than the original game).
You have to ask whether a game like Mirror’s Edge belongs in our portfolio rather than see it in isolation. And I think the answer is yes.
Will we make another Mirror’s Edge? Who knows. I can’t answer that right now, but what I will say is I hope that we continue to be a company that listens to players, because players clearly told us they wanted another one. It took a while for us to get there.
Do I wish it had sold 20 million units with 95 on Metacritic? Of course I do. And every time we do something we have to ask if it was the right decision, and if it wasn’t, what are we going to change for the future… You see great games that, for some reason, don’t sell. You see movies get made that are spectacular that nobody watches, and movies get made that are crap that a lot of people watch. That’s entertainment in a nutshell.
Listen, we are Electronic Arts. We’re probably the biggest gaming publisher and developer in the world – one of the biggest ones – and we are going to be about AAA, about mass market, about the general public playing our games, hopefully in the highest possible quality, and making sure that we stay fresh and keep innovating. At the same time, we don’t want to be seen as only that. We want to cover the whole spectrum, and that’s why I think a Mirror’s Edge still fits in our portfolio.
Even so, it might be quite a while before Electronic Arts gives the green light to another Mirror’s Edge game.