Dragon’s Dogma PC Gets First Gameplay Video; High End GPU Will Allow 4K@60FPS

Alessio Palumbo

Last week, we reported that Dragon's Dogma PC will be available on January 15, 2016 according to Capcom Germany. The very first official gameplay video has been released by the publisher, showcasing the graphical enhancements and frame rate increase that players are expecting from this version of the action RPG title.

William Bacon, Sr. Director of Digital Platforms at Capcom, also posted a few more details about Dragon's Dogma PC on the Neogaf board.

First of all, he posted a couple more screenshots and explained that this version will use uncompressed assets:

While textures won't compare to current gen titles built from the ground up, the assets in DDDA PC will look better than past gen console versions since they're original, uncompressed assets.

When another user wondered if it would be possible to reach 4K/60FPS or 1440P/144FPS, he confirmed that will be the case, though a powerful GPU would be needed with maximum settings.

You should be able to achieve those resolutions and performance levels provided you have a capable, late model GPU. We'll publish system reqs along with other PC-specific info somewhere around Dec. 3rd.

Regarding controls, here's what he had to say:

Game accepts input from both device types simultaneously. A hybrid device such as the Steam Controller also works where the right track pad can be configured in mouse-look/trackball mode.

Regarding the system requirements of Dragon's Dogma PC, as you can read above Bacon confirmed that we should get them in two days from now. However, Gamestar.de posted them already - they're not official yet, but they seem pretty realistic.

Minimum:

Intel Core 2 Duo E8200, 2.7 GHz

2GB RAM

NVIDIA GeForce 8800 or AMD Radeon HD 4850

Windows Vista 32 Bit

Recommended:

Intel Core i5 660/AMD Phenom II X4 840

4GB RAM

Radeon HD 5870/GeForce GTX 480

Do you plan to buy Dragon's Dogma PC next month? Tell us in the comments!

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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