Deus Ex: MD Writer: A Big Problem in Writing Games Is That We Have To Account for Those Who Don’t Care

Alessio Palumbo

Deus Ex: Mankind Divided is scheduled to hit retail and digital stores on August 23, after a six month delay from its previous February release date.

The game is virtually done, but the team is making sure that everything is properly polished - after all, it is not unusual to encounter bugs while testing a big roleplaying game like this one. At that point, It'll be five years since Human Revolution; Adam Jensen will still be the lead character of the game, though he'll find himself in a particularly nasty situation. After the so-called Aug Incident, when an organization called Illuminati hacked the implants of augmented humans and forced them to attack other people, a mechanical apartheid has been introduced where the augmented to live as outcasts.

The story of Deus Ex: Mankind Divided will certainly be one of its pivotal features, so this interview with Lead Writer Mary DeMarle published by RedBull is particularly interesting. DeMarle mentioned that game writers have to implement the story in a way that it won't be a nuisance for those who don't really care for it and prefer to just shoot their way through; however, she also pointed out that many Deus Ex: Mankind Divided testers actually try not to kill anyone and prefer to search for every story tidbit instead.

In my opinion… it is one of the big problems in writing games. We have to recognise that we're playing a game, that we're entertaining people. When we're writing a story like Mankind Divided, one of the things I'm always reminding the writers, is that we're people who want to get the story. We want to give every tidbit of information that we can. But, there are players out there who don't care about any of that, and we have to build something that has multiple layers, so that those who want to get the story can, but those who don't can still understand what's going on. Sometimes that comes with expectation that there are certain things that probably won't make sense.

It's interesting. When you look at the playtesters who're playing the game right now, there are the ones who use those augmentations not to mow people down, but to explore and gain access to more information. They spend hours just exploring the environments and pulling out all the environmental storytelling and all the secrets without ever trying to kill anybody. So I think it happens already.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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