Bethesda Talks About Fallout 4’s Graphics, Impact of Skyrim On the Game, Voiced Protagonist, and More

Fahad Arif
Posted 1 year ago

Bethesda’s first-ever E3 press conference today was all about a bunch of announcements and awesome gameplay footage of its upcoming game. Being the new boy to the annual video game trade fair, the publisher decided not to hold back any punches. After showcasing lot of good stuff, Bethesda closed the presentation with a demo of its biggest upcoming game, showing a lot of new gameplay footage from Fallout 4. But that is not all, there is still so much to talk about the latest sequel, and the developer has started to give out some really interesting bits.

Game Director Todd Howard Explains How Current-Gen Platforms Allow Developer to do Dynamic Things – Talks About Fallout 4’s Voiced Protagonist

After wrapping up the showcase, Todd Howard, game director and executive producer at Bethesda Game Studios, came out to discuss some more details about Fallout 4. The game director explained how new engine and the power of PC and current-gen consoles have allowed the development team to implement dynamic things in the title and do a lot more with the graphics. Memory is what counts a lot for the kinds of things the developer is doing with Fallout 4, and according to Howard, latest consoles offer a lot more memory. He said:

“Well clearly you have the next gen consoles. The PC can do a lot more now. For the kind of things we do, it’s the memory actually. Having consoles a lot more memory allows us to do big dynamic things and that’s important to us.”

Taking about the impact that Skyrim, one of the best open world action-role playing video game ever created by Bethesda, has on the development process of Fallout 4, Howard said that the game has taught the developer many things. One of the things that the developer is focusing on doing right is allowing players to experience the open world of Fallout 4 to the fullest while going through the game’s strong story and quests. He said:


“One of the things we do, particularly given the success of Skyrim you get a lot more date on how people experience an open game, so we don’t want to give that up. We will sacrifice certain things to make it completely open and whereas in other games you can be on a quest or something, on our game we can be on every quest at once. I don’t want to spoil anything but one of the things we have spent time on is how does someone experience an open world while doing all these things and how do we tell a really strong story along with that.”

Howard also explained why the main protagonist in Fallout 4 will be voiced and able to communicate with other in-game beings for the first time ever in the series, and what can players expect from it. According to him, the studio has got two voice actors doing the male and female, and they have recorded 13,000 lines of dialogue for the game over past two years. He said:

“If you take a look at how stories are being told and a lot of them have a voiced character so if you weren’t looking at our games before, you would expect the character to be voiced. Our main anxiety with doing a voiced character is finding the right voices. We have two great voice actors doing the male and female and they have been fabulous and also how much time they had since we did not wanted to hold back any of our writing. They have been been recording stuff for the last two years. They have each recorded over 13,000 lines of dialogue. It has come out great and it allows us to do storytelling and emotional moments that we could not quite hit before.”

Fallout 4 will be coming to PC, PlayStation 4, and Xbox One later this year on November 10. Stay tuned for all the latest, inevitable breaking news from this year’s E3 showfloor.

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