Ace Combat 7 Trailer Was Fully Real-Time; Development At 20%

Alessio Palumbo

The Ace Combat 7 trailer premiered during the PlayStation Experience 2015 keynote, announcing that the game would be released for PlayStation 4 with PlayStation VR support. Today, the latest issue of Famitsu revealed more details on the game.

The Esoteru blog has picked up some of that information. Apparently, that stunning Ace Combat 7 trailer (embedded below, in case you haven't seen it yet) was fully rendered in real time.

Clouds are actually objects in a 3D space and if you aim for a specific cloud, you can reach it now. Space elevators are a thing in the world of Ace Combat and the large aircraft appeared in the trailer is actually tasked with protecting the space elevator.

Of course, one of the big features is the integration of PlayStation VR. According to the development team, virtual reality was a good match for Ace Combat 7.

The game will be powered by Unreal Engine 4 and trueSKY technology; a campaign mode has been already confirmed alongside online multiplayer battles.  Hervé Hoerdt, VP of Marketing and Digital at BANDAI NAMCO Entertainment Europe, said:

It’s no small feat for any video game franchise to thrive over two decades; ACE COMBAT’s legacy lies in its tremendous quality and deep storytelling. With ACE COMBAT 7, we are planning on dominating the skies once again and delivering an unparalleled experience thanks to the PlayStation®4 technologies and to our team experience with their know-how!

We'll keep you updated on any Ace Combat 7 news, so stay tuned, though with development reportedly at 20% the game might not release until 2017.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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